In Starfury there is a rather detailed damage model. Starfury is also pretty arcade-like, but less so - more of a "thinking man's action game" (the old Epyx Last gasp slogan). Escape Velocity combat is pretty clearly Asteroids-esque (though quite deluxe Asteroids-esque) action-oriented, with some tactics necessary, and varied play from different ship and equipment types, but definitely a "reflexes required" affair. Similar in some ways, but different in others.Ĭombat is quite different. Why do you say Starfury has better combat and ship design? How is it different from EV Nova? Overall I'd say the win goes to Starfury, mainly because MM tends to add things in patches (cloaking is planned), and EV:N has a couple of features that REALLY annoy me.ĭo the games play much the same? It sounds like this might be the case, since the differences you mentioned are more detail-oriented. EV:N for windows has a few port-related problems with the text being small and sometimes cut off. I get better performance out of Starfury, though your milage may vary there. EV:N lets you capture ships and have escorts, Starfury doesn't.ĮV:N has a better trading system, the missions are equal- though EV:N has no difficult levels and the missions are MUCH harder. If you're running Windows, Starfury is moddable, EV:N is not, though that may change soon. It also has a normal registration system (EV:N requires you to re-approve your registration code with Ambrosia if you reinstall after a certain length of time), and no cheating humor ships running around. Starfury has much better combat, and better in general ship design.
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