![]() Regarding the hardware will fail with heat and dust. WHY well its "your opinion" not a fact, a fact can be proven! But come on, high fps monitors arent more like 0,3% of people anymore, so be more open minded and dont flame people who dont see your "opinion" as an "absolute fact". Also that many games and gameserver structure game and network code to 60fps even in simulated servers is also true. This engine cant compare to likes of Unity (8K demos on YT) or Frostbite 3+, i think we all know that. My monitor can do 240 and 144 and i feel/see no difference at all.Īlso the entire defending the eninge or the developer thing is really lol. IMHO for higher than 150fps that you have to be very sensitive or "pro" to feel that. Second, I know the eye can only see about 30 fps, but the eye and brain can distinguish between 15-30-60-100-150ish, as an result the game feels smoother and more fluid, so why not have that feeling. You don't need more than 60 frames per second ever, period, you're only gimping yourself by uncapping your frames.įirst off, i wanted more frames for faster frametimes, less inputlag and more smoothness in visuals, which in itself compensates for dropped/lost/low frames in 95 and 99%. There is a lot of advantages to capping your frames than just hardware longevity.Īnd of course less heat production which means less fluctuations in temperature. We're not talking about how much heat it takes to shut down hardware, but what can permanently damage each component, dust and temperatures. So you see saying uncapped frames does not damage your hardware is the same as saying heat does not damage your hardware, you really need to get smarter and learn what heat does to hardware over time.īoth cold and heat can damage your hardware, but it's the fluctuations both internally and externally that is the problem. Uncapped frames produce more heat, really no discussion wether it does or not, it's a fact. Says the fool who pretend he knows hardware without actually knowing it. Temperature changes and dust are the two primary enemies to hardware, what does uncapped framerates generate ? heat, wow that was A LOT of brain cells used to figure that out. uncapping framerates is a good way to kill your hardware long term. Originally posted by Empress:You don't need more than 60fps so stop complaining. ![]() Stop throwing more fuel on a fire that was trying to die out. Kinda sad to be ♥♥♥♥♥♥♥♥ about wanting over 60fps, where the human eye is limited at about 27fps. With the current prices, I simply cannot afford it. And unless you're buying me a new system, I'm not getting one. My system is about 5 years old, and my monitor about 10-ish. Originally posted by Tiger313: Don't assume that everyone has a great system simply because you think you upgraded late. Missing frames can make the game quite slow and induce motion sickness. Now, on video games, that's certainly not the same story. The world doesn't seem to exist the moment you close your eyes. Actually, it's not rendered at all, so there is never a missing frame or lack of fluidity. I have a shocking truth to reveal to you, the world is not rendered in real-time. 27 fps, and I dare you to tell me it's the same.Īt 45fps it's already quite sluggish (remember that games for consoles 20 years ago were made for 50hz monitors) Seriously, try a game in 100 fps, 60fps, 45fps and. Now, stop with the eye can only see 27fps. So, because you have an old rig, everyone should have a locked fps? Originally posted by Tiger313::stop: Don't assume that everyone has a great system simply because you think you upgraded late.
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